Type a game title and submit a guess. Each guess reveals how close you were across Year, Publisher, Critic score, Genre, Platform, Sales, and Time to Beat — keep guessing until you land the exact game.
▲ / ▼ next to a number means the answer is higher or lower than your guess. Genre and Platform show individual pills that light up per tag, so you can see exactly which ones the mystery game shares.
A Perspective clue (First-Person, Third-Person, Top-Down, etc.) unlocks after your 4th guess. A bonus fact about the game unlocks after your 9th guess.
The cover art next to the Guess button belongs to the mystery game. It starts as a locked grey tile — get your first green field to unlock it as a chunky, black-and-white pixelated image. Every time a field on the board turns green — Year, Publisher, Critic, Genre, Platform, Sales, or Time to Beat — the pixels get finer. Genre and Platform count as soon as just one shared pill lights up green, so you don't need every tag to match. Any 5 of those 7 fields turning green swaps in the full-colour cover; solving the game (or giving up) reveals it completely either way.
Two games, one stat — pick the side you think is higher. Get it right and that game slides left to face a fresh challenger; get it wrong and the round just moves on, no penalty. There are 3 rounds of 5 (Copies Sold, then Release Year, then Critic Score) for 15 points total. Everyone gets the same matchups on a given day — finish the Daily to unlock Free Play for unlimited random runs.
16 game titles, 4 hidden categories — select 4 tiles you think belong together and submit. Your first two mistakes are free, but once you've solved 2 categories, a wrong guess costs one of 3 lives. Solve all 4 to win. Same puzzle for everyone each day; finish it to unlock Free Play for endless fresh puzzles.
Guess the game from an emoji clue. Two emoji show to start the round; each wrong guess reveals one more, up to 6 guesses total. Same puzzle for everyone each day; finish it to unlock Free Play for endless fresh emoji.
Five games, no stats shown — put them in order from lowest to highest (drag a card, or use its ▲ / ▼ buttons). 15 rounds total, in 3 stages of 5: Release Year, then Critic Score, then Sales — a "STAGE" announcement marks each switch. Score 1 point per round for an exact match, 15 total. Same puzzle for everyone each day; finish it to unlock Free Play for endless fresh runs.
Publisher, Genre, and Platform are shown — every stat is hidden. Each run picks 3 of the 4 stat types (Release Year, Critic Score, Copies Sold, Hours to Beat) to guess; drag all three sliders, then lock in to see how close you got on each. Points are based on proximity, not exact matches, so a near-miss still scores well. 3 rounds a day, 100 points each (split across the 3 stats), for 300 total. Same 3 games and stats for everyone each day; finish it to unlock Free Play for endless fresh runs.
A crossword built entirely from game titles — click a clue (or a cell) to select a word, then type the answer either letter-by-letter in the grid or all at once in the box above it. Daily is a compact 4-across/4-down grid; Free Play steps up to 5-and-5 with a fresh random layout every time. A timer tracks every solve — finish within 1:30 for Gold, 2:30 for Silver, or you'll still walk away with Bronze.
One second of a real game soundtrack plays — guess the game before it plays out. A wrong guess or a Skip doubles the clip length (1s → 2s → 4s → 8s → 16s) across 5 total attempts. Same puzzle for everyone each day; finish it to unlock Free Play for endless fresh tracks.
Sales figures are approximate public lifetime estimates (millions of units/copies/players). Critic scores are approximate review-aggregate consensus. Time to Beat reflects a typical main-story completion estimate in the spirit of community-reported averages (not a live feed), in hours. All figures are meant for gameplay, not precise reporting.
Cartridge is an unofficial, non-commercial fan-made quiz built for fun — it isn't affiliated with, endorsed by, or sponsored by any game publisher, developer, or platform holder named in it. Cover art is fetched live via the RAWG Video Games Database API; audio clips in Cartridge Cassette are official short preview snippets streamed directly from Apple's iTunes Search API. All game titles, publisher names, and other trademarks belong to their respective owners.
Are you sure you want to give up? This will end the round.